Friday, 8 October 2010

The "Complete" List

Left 4 Dead 2 - (All Campaigns)
Mass Effect
Lego Rock Band - Story Mode
Darksiders - Easy
BAYONETTA - Easy Automatic
Lego Batman
Call of Duty: Classic - Normal
Fracture - Casual
Dragon Quest: The Hand of the Heavenly Bride
Heavy Rain - Medium
Battlefield: Bad Company 2 - Normal
Yakuza 3 - Easy
Phoenix Wright Ace Attorney: Justice for All
Professor Layton and Pandora's Box
Mass Effect 2 - Normal
Peggle: Dual Shot - DS
Splinter Cell: Conviction - Realistic & Co-op - Realistic
Dead Space - Easy - 360
Alan Wake - Normal
Split/Second - Career
Blur - Career/Level 50 Multiplayer
Red Dead Redemption
No More Heroes 2: Desperate Struggle - Sweet
Everybody's Golf 2 - PSP
The Saboteur - 360
Dark Void - 360
Limbo
Wolfenstein - Easy - 360
Tiger Woods PGA Tour 08 - 360
GTA IV - Episodes from Liberty CIty - 360
Halo: Reach - Normal (Solo) / Legendary (Co-op)
Prince of Persia: The Forgotten Sands - 360
Mafia II - 360

First up a double completion for you.

Who'd of thought making a sequel to Prince of Persia: The Sands of Time would be so hard? The two direct sequels lost their way chasing market share and the recent reboot was a tad disappointing too.

So here we have a direct sequel that follows on directly. So no more Nolan North and no more Emo prince either. In fact so hard do Ubisoft try to evoke the feeling of the original game that the presentation and menus are almost identical.

Sadly the game falls some way short. On the plus side the combat is the best ever in a PoP game. Following in the footsteps of Batman:AA hordes of enemies attack at once and you can slash, kick and vault over them with acrobatic ease dealing out death and context sensitive finishing moves. A range of powers can be unlocked but don't add much.

I don't really remember the end of SoT but apparently the Prince must have lost the Dagger that provided his time based powers because here a new amulet allows him to rewind time. It no longer allows him to slow down time though so that particularly pleasing element is gone. In it's place he has the power to freeze and unfreeze water. While this allows for some challenging platforming later in the game it's not quite as good.

What really let's the game down though is the level design. It all looks very nice but there's nothing that's particularly challenging or as huge or multi-teared. You enter a room the camera pans around and it's always fairly obvious where to go. There's nothing that takes the breath away or stumps you for very long. It's very linear. Also gone are the flashbacks that hinted at what needed to be done and where far superior to the camera pan.

Having said that the game is a joy to play. The controls do a reasonable job of making everything work. There's a lot less hand holding than the reboot and you do feel like you're pulling off all the cool moves yourself. At the sametimes it's been streamlined just enough that you can pull off long sections of platforming without having to stop every few moves to readjust the camera (which is also very good most of the time).

Overall I enjoyed it then but it doesn't come anywhere close to scaling the heights of the original.

What can I say about Mafia II. It's certainly better than the 4 it scored at Eurogamer. Hot off the heels of enjoying Season One of The Sopranos I was looking forward to living the life of a Mafioso.

A lot has been said about the lack of side missions, collectables and things to do outside of the main story. Personally I didn't mind the linearity of it. The story is well told with a very high level of presentation maintained throughout the cutscenes and conversations.

The problem is there's only 15 story missions and while the best of them are very good a lot of them are forgettable and dull. There's a bit set in prison where all you do is walk about and have a few fist fights. A missed opportunity. The mission that was in all the previews prelaunch where you have to set a bomb in a hotel posing as window cleaners is a high point but it's also a high water mark. Nothing comes close to scaling it's heights again. Which is shame.

Much like PoP:TFS I enjoyed what was there but felt that it could've been so much more.