Sunday, 7 October 2007

Currently Playing - Halo 3

Reached level 8 and man what a nightmare. It's a travesty of repetitive enviroments and continually spawning enemys coming at you from all angles and, in some cases, shooting from a fair distance away. Because (as far as I can tell) the enemy keeps spawning there's nothing for it but to try and slog from checkpoint to checkpoint before you die. Not as easy at it seems cos it all looks the same and it's not clear where you supposed to go next. In fact last night I must have got disorientated cos I ended up back tracking for ages and not realising until I saw some scenery that I actually did recognise. It was time to call it a night on the single player and move over to the multi player experience.

Thankfully it doesn't dissappoint. Obviously if it's not broke don't fix it and Bungie have built on the very fine foundations of one of the best Live ranking/lobby systems around (why more developers don't copy it I'll never know.. YES EA THAT DOES MEAN YOU) However there are some refinements. When you start out at rank 1 you can elect to play upto 5 training matches amongst other players who are training. Once you've ranked up you can't access it anymore so it's a nice introduction to some of the levels and the weapons without getting pwned and headfucked every few seconds.

Once onto the main games itself it's mostly as you'd expect. Great levels that seem to have a lot of scope for tactics and learning the best vantage points. Having played Halo 2 to death it's strange not knowing where everything is, and for my money, the weapons are a bit harder to find. The default weapon though is now the assault rifle which is a much meatier weapon.

A special mention goes to a couple of new game modes. First off is Shottie and Snipers which is pretty much as it sounds but it's great fun wandering around with the shottie taking out all the sniper elites who often are so absorbed in looking for targets you can get right behind them to deal out hot lead.

Second is the mongoose checkpoint race. Four (or more ) teams of two share a mongoose. One drives and one VIP has to be raced through a checkpoints (think King of the Hill. They are random but in set places). The VIP gets to unleash hell with unlimited rockets which cause the other team to blow up in a huge spin but (in the main) not die. It's a bit like Cat and Mouse from PGR2 in the level of fun on offer. Much fun was had. A lot of time was spent with Joe and me blaming each others driving/shooting. Good Times.

2 comments:

Geoff said...

Level 8 didn't really stand out as especially challenging for me. The flood are a tricky sort though if you don't violate any killed flood creatures so their limbs are scattered then it will just take one of the little facehugger guys to crawl in for you to have to kill it all over again. Oh and I noticed that a few stray bullets into the pustules on a lot of the walls would result in floods (ha ha) of facehugger guys pouring out.

It could have just been the playstyles though since I had been using a variety of cover, weapon rotation and other strategies to get through most of the levels so as the penultimate level I was expecting a bit more of a challenge. Shame it got you so frustrated.

Bobsticle said...

hmm.. The trouble is because you're getting attacked from all sides it's difficult to take cover sometimes and it's difficult to find where you're supposed to go when it all looks the same and you're getting attacked ALL THE TIME.

However as you mention eventually I was using cover, scouring the level for weapons and pick ups (on the paricular section I found the hardest I managed to find a stealth thing and an alien grenade launcher thingy which helped considerably) and of course I eventually worked out I was supposed to go UP which saved me going around and around... It just seemed a particularly badly stretched checkpoint.