Resistance 2
Mirror's Edge - 360
Quantum of Solace - 360
House of the Dead: Overkill - Story & Directors Cut
Fable 2 - Story Mode
Metal Gear Solid 4: Guns of the Patriot - (Liquid Easy)
Wario Ware: Smooth Moves
Saints Row
Race Pro - Career Mode
50 Cent: Blood on the Sand (Easy) - 360
Conan (Easy) - PS3
GTA IV - 360
Ratchet & Clank: Tools of Destruction
Uncharted: Drake's Fortune
Manhunt 2
Prince of Persia
No More Heroes - Real Ending
GTA: Chinatown Wars
Silent Hill 2 - (4 star rating, Leave ending)
Lego Star Wars: The Complete Saga - DS
Silent Hill 3 - (5 star rating)
Little Big Planet - Story Mode
Legend of Zelda: The Phantom Hourglass
The last power I received actually made me laugh with joy. No spoilers here for anyone who hasn't played it but it was a great game and I thoroughly enjoyed every minute of it. Even all the Boss battles. An essential DS purchase
Showing posts with label Legend of Zelda. Show all posts
Showing posts with label Legend of Zelda. Show all posts
Saturday, 29 August 2009
Monday, 24 August 2009
Currently Playing: Legend of Zelda: Phantom Hourglass
Me and Zelda have a history of never really seeing eye too eye. I really couldn't get on with the SNES port on the GBA.. It's just too old school. I famously managed to get stuck on the tutorial of Wind Waker and whilst I made more progress on Orcarina of Time I don't think it aged well.
However I'm currently flush with enthusiasm for all things DS and having spotted a copy of the Phantom Hourglass for a tenner it didn't seem like a huge risk.
When I heard that Links control mechanism was to be with the stylus I imagined some kind of rubbish point and click style effect that would be vague and annoying. In fact it's a stroke of genius. The game pretty much does away with the face buttons almost entirely (there's one button that switches the screens but more on this later) and is all the better for it. Link is a joy to control and deft movement is soon second nature.
For me though the main improvement is in the structure. Underneath the pretty Wind Waker-ish cell shaded graphics (there's one windy Isle where Link has to run against the wind and the animation is almost too cute.) it's pretty much still the top down levels of Zelda of old. But here the story and your progress are much more focused.. There's a steady progression of islands, dungeons and items that your receive that make progress possible and it's nearly always clear where you should be going next.
That's not too say exploration is out. There's plenty of islands not on the map to find and explore and sunken treasures to find.. But it's rare also when you're not entirely sure where to go next.
Even returning to the same central dungeon repeatedly isn't too much of a chore. You can switch the top map screen down to the lower screen and write notes to yourself on where switches and items (and anything else that takes your fancy) are straight onto the screen. This combined with the new items and abilities mean that levels of the dungeon that took all your time and powers of lateral thinking become easier.
Hopefully I'll be able too see the adventure all the way to the end. I'm even thining of giving The Wind Waker another whirl.
However I'm currently flush with enthusiasm for all things DS and having spotted a copy of the Phantom Hourglass for a tenner it didn't seem like a huge risk.
When I heard that Links control mechanism was to be with the stylus I imagined some kind of rubbish point and click style effect that would be vague and annoying. In fact it's a stroke of genius. The game pretty much does away with the face buttons almost entirely (there's one button that switches the screens but more on this later) and is all the better for it. Link is a joy to control and deft movement is soon second nature.
For me though the main improvement is in the structure. Underneath the pretty Wind Waker-ish cell shaded graphics (there's one windy Isle where Link has to run against the wind and the animation is almost too cute.) it's pretty much still the top down levels of Zelda of old. But here the story and your progress are much more focused.. There's a steady progression of islands, dungeons and items that your receive that make progress possible and it's nearly always clear where you should be going next.
That's not too say exploration is out. There's plenty of islands not on the map to find and explore and sunken treasures to find.. But it's rare also when you're not entirely sure where to go next.
Even returning to the same central dungeon repeatedly isn't too much of a chore. You can switch the top map screen down to the lower screen and write notes to yourself on where switches and items (and anything else that takes your fancy) are straight onto the screen. This combined with the new items and abilities mean that levels of the dungeon that took all your time and powers of lateral thinking become easier.
Hopefully I'll be able too see the adventure all the way to the end. I'm even thining of giving The Wind Waker another whirl.
Tuesday, 11 August 2009
Purchase Power
A couple of DS purchases to update you all on.
I got Legend of Zelda: Phantom Hourglass for £10 in Game second hand. Which seemed like a bargain. I know my history of Zelda games isn't great but I'm looking forward too it.
I also got Lego Star Wars for £15 in HMV brand new. Having had a lenghty gap between my original DS and this new DS lite there seems to be a fair bit of cheap software to catch up on.
I got Legend of Zelda: Phantom Hourglass for £10 in Game second hand. Which seemed like a bargain. I know my history of Zelda games isn't great but I'm looking forward too it.
I also got Lego Star Wars for £15 in HMV brand new. Having had a lenghty gap between my original DS and this new DS lite there seems to be a fair bit of cheap software to catch up on.
Tuesday, 30 June 2009
Purchase Power.
Sorry for the lack of posts through June. Especially after the effort I put in during May.
Time to update you on some purchasing action.
I was recently away in London where I picked up a new copy of Army of Two for a tenner. I still feel robbed having gotten back and had a go. I tried to purchase a copy of FUEL from ASDA for the bargain price of £25 only to have to wait holding up the checkout getting evil stares while I waited for them to get it from the stock room. Sadly it was such a good price they didn't have any stock left.. I slunk out with a consolation box of cheap beer.
Next stop eBay. I had a hankering to play.. erm.. Rumble Roses XX having downloaded the demo recently. Astonishingly it's extremely rare.. There wasn't a copy to be had on 360 on eBay first time I looked. However some diligent searching (what can I say.. it's a good demo) eventually saw a solitary copy turn up. I was expecting to have to pay silly money. However my first, and as it turned out the only, bid secured it at £9.99. Job done.
I also decided that I wanted to play Okami again but this time on Wii. Either that or Legend of Zelda:Twilight Princess. I really enjoyed Okami, and made a fair amount of progress, but I think it's paintbrush and combat would really suit the Wii-mote. Sadly I couldn't find a copy in town. I was shocked to find that even used, after all this time, LoZ:TP was still making £30.. Needless to say I came home empty handed.
Time to update you on some purchasing action.
I was recently away in London where I picked up a new copy of Army of Two for a tenner. I still feel robbed having gotten back and had a go. I tried to purchase a copy of FUEL from ASDA for the bargain price of £25 only to have to wait holding up the checkout getting evil stares while I waited for them to get it from the stock room. Sadly it was such a good price they didn't have any stock left.. I slunk out with a consolation box of cheap beer.
Next stop eBay. I had a hankering to play.. erm.. Rumble Roses XX having downloaded the demo recently. Astonishingly it's extremely rare.. There wasn't a copy to be had on 360 on eBay first time I looked. However some diligent searching (what can I say.. it's a good demo) eventually saw a solitary copy turn up. I was expecting to have to pay silly money. However my first, and as it turned out the only, bid secured it at £9.99. Job done.
I also decided that I wanted to play Okami again but this time on Wii. Either that or Legend of Zelda:Twilight Princess. I really enjoyed Okami, and made a fair amount of progress, but I think it's paintbrush and combat would really suit the Wii-mote. Sadly I couldn't find a copy in town. I was shocked to find that even used, after all this time, LoZ:TP was still making £30.. Needless to say I came home empty handed.
Labels:
army of two,
Legend of Zelda,
Okami,
rumble roses xx
Friday, 29 February 2008
Currently Playing: Final Fantasy II
I've just clocked up my tenth hour on Final Fantasy II so it's probably over due a few words on here. My last experience of a FInal Fantasy game was the famous number seven on PSone where I don't think I progressed off the first disc and my only other experience of a 2d RPG was Legend of Zelda on the GBA. Superficially they make look similar but they actually play very differently what with Zelda being more action based.
Anyone whose familiar with the famous 'Telescope incident' will probably be unsurprised to learn that I'm following a FAQ fairly closely. There's a couple of reason for this. These old skool games don't really break you in gently and what with the constant random battles visiting places in the wrong order can be a chore and secondly I wanted some hints and tips on learning the genres conventions. The only exceptions being that I'm mostly attempting the dungeons on my own and item management is all down to me too.. This has proved a revelation compared to say Skies of Arcadia where I didn't have a clue. In FFII it very clear which items are going to improve a team member and which aren't. It's also easy to experiment with different things.
I'm about a third or so into the game now and while my HP stats are coming along nicely and I have a reasonable spread of abilities through out my party a feel perhaps a more experienced RPG-er would of boosted a few more magical abilities throughout the team.. After some long dungeon crawls I'm now rather flush with cash so hopefully there'll be time to remedy this before long....
Anyone whose familiar with the famous 'Telescope incident' will probably be unsurprised to learn that I'm following a FAQ fairly closely. There's a couple of reason for this. These old skool games don't really break you in gently and what with the constant random battles visiting places in the wrong order can be a chore and secondly I wanted some hints and tips on learning the genres conventions. The only exceptions being that I'm mostly attempting the dungeons on my own and item management is all down to me too.. This has proved a revelation compared to say Skies of Arcadia where I didn't have a clue. In FFII it very clear which items are going to improve a team member and which aren't. It's also easy to experiment with different things.
I'm about a third or so into the game now and while my HP stats are coming along nicely and I have a reasonable spread of abilities through out my party a feel perhaps a more experienced RPG-er would of boosted a few more magical abilities throughout the team.. After some long dungeon crawls I'm now rather flush with cash so hopefully there'll be time to remedy this before long....
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