Showing posts with label Tomb Raider Underworld. Show all posts
Showing posts with label Tomb Raider Underworld. Show all posts

Sunday, 14 December 2008

The "Complete" List

John Woo Presents Stranglehold
Portal
Test Drive: Unlimited ( ALL Gold in the SP challenges.)
Loco Roco*
The Darkness (Easy)
Lost: Via Domus
LEGO Indiana Jones - The Original Adventures (Story Mode)
Battlefield: Bad Company (Easy) & (Normal)
Ratchet & Clank : Quest for Booty
God of War: Chains of Olympus
Tiger Woods 2009
Haze
Saints Row 2
Gears of War 2 - (Normal)
Call of Duty : World at War - (Normal)
Fallout 3
Tomb Raider: Underwolrd

Mixed feelings. Like Nish I feel they've finished it a bit short so they can sell us DLC. The last few levels (apart from the short changing us by re-using the ship again) felt like a huge improvement. It seems to end just as it get's into it's stride.

On the other hand I've had enough for now. Overall it's better than Crystal Dynamics previous outings but not really back to the form of The Last Revelation

Even with Nish's instructions I never did get the hang of adrenalin kills either.

Thursday, 4 December 2008

Currently Playing: Tomb Raider: Underworld

Well I'm just over half way through. So far it's something of a curates egg for me.. Good and bad in parts. For everything I do like there's something that's annoying me. I'd say it was certainly better than Legend but it's not the return to form we'd all been hoping for.

The animation is very nice when it's working but it's jerky whenever it's not working so well and Lara get stuck on stuff far to often for my liking. The wall climbing is a bit hit and miss. The combat sucks (For some reason (perhaps not reading the manual) I can't pull of an adrenalin headshot for love nor money).

The graphics are pretty stunning and the enviroments and puzzles are well thought out.. I've been stuck but often a good look around and I ponder will see me through. The camera though is far too twitchy and it's often difficult to see what exactly what you want to look at. I know she's supposed to be looking at something of interest but her head twitching all over the shop at, as far as I can tell, nothing is very annoying too. On the other hand the grapple that felt tacked on has really come into it's own and I'm loving that she can lower herself safely down on it. I like most of the levels I've visited.. It's proper tomb raiding and not generic adventuring. Oh and I really hate the motorbike.

Overall though it's more than the sum of it's parts and it does capture some of the magic. It turns out though that it is rather short. Certainly compared to the old PS one adventures that where absolutely massive. Whether this is due to the time it takes to make HD content for the latest generation of consoles or, as my good friend Nish thinks, cos they've left half the game off the disc so they can flog it to me as DLC I'm not sure.

I can however see me playing it again on the harder difficulty settings and I'll probably hold on too it so that I can play the DLC too.

Wednesday, 26 November 2008

First Look: Tomb Raider: Underworld.

Well it sure does look lovely.. From Lara to the places she's exploring it all takes the breath away. Her movement and animation (is mostly) smooth and nice to look at too. The very first section is a bit strange cos it doesn't really break you in very gently. Fortunately the new sonar feature works well and I soon collected the two wheels I needed.

What I'd really like to do however is sit Crystal Dynamics down in front of Prince of Persia: Sands of Time and show them how an action hero/heroine should really control.. They're almost there bit sadly it's still a bit clunky compared to the Prince.

The combat is a bit poor too. The old jump and shoot combo still works ok-ish but it's messy. Lara tends to get knocked down a lot more than I seem to remember. It's a pity there isn't a Uncharted style cover system to bring her bang up to date.

Wednesday, 15 October 2008

A look ahead to Quarter 4

Anyone whose been keeping an eye on the games market will know that the coming next couple of months are when all the publishers release their big hitters in search of our christmas cash. Even by regular standards I think we can safely say it's a bit packed. Last year I bought nearly everything I wanted on release and rushed through them ready for the next.. This year it's too packed too even attempt that so, for your reading pleasure, I've divided them into three lists..

1, Purchase on Release

These are the one's I'll either be pre-ordering or picking up at my local game emporium.

SAINTS ROW 2

The first to blink and out of the traps on Friday. I didn't play the first game and I'm not overly keen on the bling/wanna be gangster angle. However, I'm liking the look of the gameplay. It seems to have more of the scope of San Andreas as opposed to the slightly disappointing, for me anyway, realistic nature of GTA:IV. The co-op angle also sounds fun.

LITTLE BIG PLANET

Obviously I've been following this with interest for many months. Is it going to turn around PS3's fortunes? I don't think so (but that's probably a topic for another post). Is it going to be huge amounts of 2D platforming fun? Certainly looks that way with all the reviews and previews complimenting the content on the disc. Will I be making anything myself? Probably not. Mostly I'm looking forward to seeing the imaginitive content that I think the great unwashed (Yes you at the back!) come up with.. Hopefully there'll be plenty of life in it.

BANJO & KAZOOIE: Nuts & Bolts

Never played a B&K game before but I love 3d platformers and this looks like Rare have finally made something I'm interested in. The chance to construct vehicles and perform challenges is an original concept. I'm also going to pre-order this from Play to get the download code for the original game. With the way our postie delivers it probably wont arrive for a few days after release leaving room nicely for..

MIRRORS EDGE

In a sequel packed release schedule it's another new IP that makes the essential purchase list for me. Not only did I win a Mirrors Edge T shirt but I've been following it with interest. I love the clean fresh look of the game and I really hope it pulls off the feat of making a fast free moving action game.

TOMB RAIDER: UNDERWORLD

Loved (and I mean totally *hearted*) the PS one games. The Crystal Dynamics games have been going in the right direction but this one really looks live they've captured the magic of the early games.. Looking forward to getting lost for hours in huge levels and complex puzzles. Oh and staring at that lovingly recreated Croft ass.

PRINCE OF PERSIA

Another sequel but with it being a re-imagining of the franchise I'm hoping for something more intune with Sands of Time with the joy of movement and being amazed at what you can do with the Prince rather than the sort of Emo Prince of the latter sequels..

So that's the six essential pre-christmas purchases.. Stay tuned for the next two lists