Saturday 31 July 2010

The "Complete" List

Left 4 Dead 2 - (All Campaigns)
Mass Effect
Lego Rock Band - Story Mode
Darksiders - Easy
BAYONETTA - Easy Automatic
Lego Batman
Call of Duty: Classic - Normal
Fracture - Casual
Dragon Quest: The Hand of the Heavenly Bride
Heavy Rain - Medium
Battlefield: Bad Company 2 - Normal
Yakuza 3 - Easy
Phoenix Wright Ace Attorney: Justice for All
Professor Layton and Pandora's Box
Mass Effect 2 - Normal
Peggle: Dual Shot - DS
Splinter Cell: Conviction - Realistic & Co-op - Realistic
Dead Space - Easy - 360
Alan Wake - Normal
Split/Second - Career
Blur - Career/Level 50 Multiplayer
Red Dead Redemption
No More Heroes 2: Desperate Struggle - Sweet
Everybody's Golf 2 - PSP
The Saboteur - 360

Expectations weren't too high for this. Average review scores combined with my own experience of Pandemics last effort and the fact that poor sales meant that EA closed studio weren't a good indicator.

However I have to say it's the most enjoyable game I've played all year. War torn Paris is a great location. The Nazi oppressed city is portrayed in stark black and white with huge swathes of Nazi Red flags and uniforms combined with splashes of resistance blue make it eye catching and it's really well designed. From the city itself to the rural out skirts and coastal villages make it an interesting place to explore.

The core aspects of shooting, movement and driving are rock solid. Compared to the cluster fuck that was running, shooting and cover in GTA IV the saboteur himself (Sean Devlin for that is his name) is a joy to control. The selection of weapons is meaty and most of them have a use (although I quickly settled on my favourites). The driving is also brilliant. Pandemic understand that we want to feel like we're driving on the edge of control without the frustration of actually being out of control. Theres plenty of satisfying tyre screech as you handbrake around corners without ever feeling like you're fighting the cars. They also have a lovely authentic look to them.

There's plenty to do as well. One of the nice things about the freeplay targets is that it actually helps out in the main body of the story, Take down some of the tanks and sniper towers and your escape will be easier. The story itself doesn't really get going until about half way through when the missions get much much better in both size and scope and whilst the story is a little on the short side (I spent just over 12 hours clocking it) I went on to spend nearly the same amount of time again in freeplay.

It's also chock full of humour, both intentional and not so intentional. Sean's accent is a bit none more Oirish but it works in the frame work of the game. He has so many saying that I was still hearing him exclaim new things right up to the end.

Probably the most fun I've had with a sandbox game since GTA III.

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