Showing posts with label Silent Hill. Show all posts
Showing posts with label Silent Hill. Show all posts

Friday, 14 August 2009

The "Complete" List

Resistance 2
Mirror's Edge - 360
Quantum of Solace - 360
House of the Dead: Overkill - Story & Directors Cut
Fable 2 - Story Mode
Metal Gear Solid 4: Guns of the Patriot - (Liquid Easy)
Wario Ware: Smooth Moves
Saints Row
Race Pro - Career Mode
50 Cent: Blood on the Sand (Easy) - 360
Conan (Easy) - PS3
GTA IV - 360
Ratchet & Clank: Tools of Destruction
Uncharted: Drake's Fortune
Manhunt 2
Prince of Persia
No More Heroes - Real Ending
GTA: Chinatown Wars
Silent Hill 2 - (4 star rating, Leave ending)

I seem to remember the original game being much more Resident Evil inspired with it's odd puzzles and general, town gone bad, story line. This sequel is a much more mature journey into guilt and relationships. It took me just over 12 hours to complete and I only came a croper on a couple of puzzles (Although I did have riddles set too easy cos that kind of thing frustrates my poor brain). I really enjoyed the prison section. I couldn't find a map and ended up producing my own which ended up much like the in game versions.

The scares are more subtle and mature too. There's none of the cheap shocks of Resi instead it's much more atmospheric and in some cases just plain weird. There's also great use of sound.. childish whimpering, breaking glass and weird moans can all be heard at certain points and yet never mature into a physical threat. There's a lot of creeping dread..

Suffice to say I've moved straight on to number three.

Monday, 10 August 2009

Currently Playing: Silent Hill 2

In what's probably the biggest gap between a First Look and a Currently Playing I once again make a start on Silent Hill 2 (in fact such a long gap there wasn't even a 'First Look' feature on this blog back then).

I figured I might as well start from the beginning again. This time I switched to the 2d control scheme which is much more comfortable to the modern gamer making James walk in the direction your pushing the stick rather than that 3d moonwalking/tank like default controls.

The long walk into Silent Hill itself is still a bit on the dull side but at least the graphics are atmospheric. I don't know what I was thinking before. However after a bit of exploration I got to the first appartment block and the real meat of the game shows itself.. working my way around the spooky appartment block, radio crackling, torch still unfound is genuinely creepy. The map works well illuminating points of interest and I was soon digging out a note book. Although the in game one does a decent job!

My first sighting of pyramid head from within a cupboard while he did unspeakable things to two horrible flesh monsters had me desperately trying to turn my torch off even though it was a cutscene and beyond my control.

Whilst I can't say my visit has been nice I'm very glad I went back.

Wednesday, 8 July 2009

Summer drought?

There was an article on Eurogamer yesterday that seemed to suggest that traditional summer drought was going to end..

Not this year it seems. We've seen some big name games released in the Spring of 2009 and EA may be releasing some of it's games a little earlier this year.. But having just checked the release schedule on Play from now until September, what I'd class as the traditional Summer months, seems as blank as ever.

I do have a couple of titles on the back burner (Mass Effect and Silent Hill 2 spring to mind) and I've got a lot of stuff to catch up on so it's not a huge deal but it seems that once again it's going to be an expensive Q4.

Monday, 3 December 2007

Currently Playing : Round Up

Another mixed weekend of gaming so another round up of what I've been playing to keep your all informed.

My 360 registered it's 50th day streak of continual play on Friday and it has indeed been a golden few months for M$ next gen hope... However with Assassin's Creed starting to dissappoint and annoy in equal measure now it's had its quietest weekend for a long while registering a big zero in play time for me.. Next stop PH's 360 offering mine advice on how to spend its down time.

The PS3 was the main beneficary of this as Rachet & Clank continues to be an absolute joy to play. It's also a pretty decent length. Reached the last boss last night after a two hour session and I didn't really have the patience for it so I'll try and polish it off tonight. Silent Hill 2 remained untouched this week but that may well change.

And so on the arrival of the Wii.. I set it up on Sunday afternoon. It eventually slotted in beside my Amp under the telly in it's up right position. The Sensor bar went on top of the Bravia and it's silver and black construction is an almost perfect match.

Having picked up Super Mario Galaxy I decided to try that first and leave the bundled Wii Sports for another day. I should also say that despite PH's recommendation of picking up a composite lead has been ignored for the moment. I'm using the bundled A/V connection as the only spare slot on the back of my TV is Scart one and so for convenience that'll do for now.

First impressions of the game where indeed favourable compared to my only other 3d Mario comparison SM Sunshine, Shaking the Remote to attack and smash is ok but so far I'm not finding it easy to move mario and pick up the starbits with remote. It does show a lot of promise though. I particularly enjoyed one level which was a glass cylinder with several floors.. the twist being that depending on the arrows on the core/wall the ceiling became the floor and vice versa. Very inventive. I reached the first bee level and had to call it a night. So far a cautious thumbs up for both game and Wii.