Friday 26 March 2010

Currently Playing: Splinter Cell: Conviction - Demo

As a long term Splinter Cell fan I'd been worried at the lengthy development time for this reboot so I was interested enough to down load the demo and give it a go.

After a short interrogation bathroom scene (Reminiscent of both 24 and the prologue of Casino Royal) you're into the meat of the demo proper.

Powered by the Unreal engine it's a solid, if not spectacular, looking game. What is very striking is the way Ubisoft have projected all the information you need onto the enviroment. It looks really amazing and so obvious that you wonder why no one (Well at least I can't think of anyone) has done it before.

This new game shows a more action orientated Fisher. More concerned with results than remaining undiscovered. That's not to say being stealthy doesn't pay off. I tried guns blazing and the enemy call for re-inforcements making it tougher to get through. Much better to use an unarmed takedown and then make use of the new mark'n'shoot (or whatever they're calling it) where you can paint up to three targets before popping out of cover and taking them down Bauer style. Very cool.

Colour me impressed.

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