Sunday 10 February 2008

Currently Playing: Burnout Paradise & Devil May Cry 4

Well it's a tale of two halves in this update. Both games are the latest installments in popular franchises. But it seems that is pretty much where the simularity ends. 

Burnout Paradise almost completely does away with menus and other game conventions. The game is set in Paradise City and it's yours to roam about in from the very off. Almost every junction in the game can be pulled up at and will then offer you an event. There's a selection of events from point to point racing to a set number of takedowns. It feels properly next or indeed this generation. There's no loading times at all and everything works almost seemlessly. 

Devil May Cry 4 is, to be honest, my first proper experience of a DMC game. It's obvious however that apart from a lovely graphical sheen (apart from the characters skin looking a bit plastic in some of the cut scenes (certainly not as impressive as Ninja Theory's work on Heavenly Sword) it hasn't changed a jot from it's Resi based start in life. Fixed camera angles make it difficult to see some areas and mean that you can run out of one screen only to find that because of a change of perspective you're running straight back into the screen you've come from. Opening doors requires a short loading sequence just like the original Resident Evil on PSone. 

Thankfully though it breaks the newcomer in gently. I've got it set on Human Difficulty with Automatic move selection which (Hopefully, I couldn't tell much difference with or without) selects the best moves from your button presses. I'm also letting the game pick the best upgrades moves to purchase. There's a lot of fun to be had from taking apart hordes of demons and exploring the enviroments. Hopefully I'll make it through to the end at least once!


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